A hard mesh count limit will be established in the near future for vrchat quest avatars. For quest users you could use this info to port an avatar from vrcmods or something to quest.
Otherwise your just blocked avatar man for them.
How to make an avatar quest compatible.
Any animations or movement should be handled via shape keys or bones.
Any accessories or additions to your avatar should be done in 3d editing software like blender and merged into the original mesh.
Dynamic lights cloth audio or bone sources arent supported on quest at all.
The content must be original in concept design and creation.
There are lots of tutorials on youtube that will help you the basics of making your own avatar.
Its up to an avatar or world creator to make sure they are compatible with the quest.
The avatar id submitted must include an avatar built for the android platform in other words for quest.
There is a fairly good chance that the avatars you want are able to be found online and you can mess with them yourself and try to make the compatible.
Draw calls 3 or less.
These are the figures recommended for avatars for quest.
Material count 1.
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